
I would say I fall into the RP camp, but it took me a while to actually find the RP in VO and in that time I slipped into a few bad habits.Īt this point you should read this excellent post.

Neither of these groups is right, wrong or better than the other in any way, but often their needs come into conflict. Those who want spacequake and a chat room an those who want immersive RP. I think the real problem here is we have (at least) two groups of players. I'm still relativly new here, and I'm no RP guru, so there's a big IMHO prefixed to this post. I dont work in computers or networks in real life but I would assume that this sort of mixed structure would, like the worlde wide web, be more resilient to attack, so that if a part of the nework is destroyed, other parts of the network would relay the message via an alternative route. I think the comms network would more likely consist of a mixture of the Serco and Itani military networks, commercial faction networks, and casual ship to ship networks, where messages are relayed by friendly ships. While Itani and Serco are at war I would think it unlikely that they would cooperate on the development of a universe wide network. messages may not get through grey space at all or be delayed until a comnnection can be made. Making Grey space even more dangerous and lonely. These nodes would be vulnerable to attack and would only really be found in monitored space. Maybe they messages would be stored at message nodes on either side of the wormhole and pass through only when a ship activates the Wormhole or nodes would need to be capable of triggering the wormhole to allow the passage of a data burst. I would suggest that long range comms would need some way of passing through wormholes, or they would take forever to travel normally between the systems (as systems next to each other on the map are actually separated by vast distances). Thinking more about the design of a intergalactic comms network. Long range comms would require some sort of relay infrastructure to send messages through wormholes, or might rely on the prescence of ships to act as relay stations - some delay with these sort of messages would be inevitable, and would add realism.

sector chat), limited range (sytem wide group chat), or be nation/or guild specific (encrypted to prevent the enemies/competitors listening in) Ship-to-ship comms however should be different, they should be either short range(eg. I envisaged the 'bar chat' being like internet cafes are today, it should be possible to /msg a ship (in flight) from the bar, but only to ships that the sender has had previous contact with ( a bit like knowing a person's email addrerss or phone number) this kind of social chat would have no effect on gameplay as such, and would be open to to all players, for social interaction. I was thinking of groups and guilds being of any mix of nations, as guilds and groups have a choice of who to invite, and groups disipate after logging off
